

Grove + Vampire Mansion – a Grove placed directly beside a Vampire Mansion can spawn Blood Golem enemies.Towns – placing 5 Suburbs down in a cross shape will create a town.Treasury – surrounding a Treasury with 8 resource cards such as Rocks, Mountains, or Meadows will result in large numbers of additional resources that scale with the loop level.Training Dummy Village – placing a Forest or Thicket near a Village will create a Training Dummy Village.Shipwreck – placing a Battlefield next to a river creates a Shipwreck, spawning siren enemies and also having a chance to spawn chests.Sand Dunes – Sand Dune tiles can be placed next to rivers for enhanced effects.Reeds – placing a road next to a river will create Reeds that can spawn Fishman enemies.This tile can then spawn Scarecrow enemies and Blade Grass. Overgrown Fields – placing a Village card next to a Wheat Fields card, then destroying the Village with an Oblivion card will create Overgrown Fields.One that can be placed directly from the hand and others that require a combination of different cards.


Count’s Lands – placing a Village next to a Vampire Mansion card results in the Count’s Land appearing after three turns as a Ransacked Village, restoring more HP than a standard Village.Burned Forest – placing a Storm Temple next to a Forest or Thicket will result in a burned forest, granting players extra magic damage.Blooming Meadows – when the standard Meadows card is placed beside Rocks, Mountains, or a Treasury, it will become a Blooming Meadow, healing players for 3 HP a day.Bloody Paths can spawn Blood Clot enemies, reasonably weak foes that act as an additional loot source when killed are weak to magic damage. Bloody Path – a bloody path is made by placing two Battlefields close together so their blue areas of influence overlap.
